3/14/2009
Holy Cow
This is crazy, I didn't even know that I had this blog anymore, maybe I'll start posting on this one now. OSX has a nifty dashboard widget that lets me post directly to my blog from it, is neat.
6/12/2005
6/10/2005
5/30/2005
5/27/2005
Multi Map Support
Theta State now has complete multi map support, you can walk to different maps,warp to different maps.and afew other things.
Only thing todo now, is to make it so the server sends the map to the Clients ;)
Only thing todo now, is to make it so the server sends the map to the Clients ;)
5/26/2005
5/12/2005
What I'v done so far
4/25/2005 4:31 PM - Made Developers log
4/26/2005 ~7:43 PM - Started working on Players type
4/26/2005 ~10:23 PM - Quit Players type for the Night
5/3/2005 9:12 PM - Added Wait function in scripting
5/5/2005 ~5:42 PM - Made IP Banning work...Finally
5/10/2005 6:29 PM - Finally got direct3d to work
5/10/2005 9:52 PM - Implemented D3D into game and got it almost done....having problems with winsock now..
5/10/2005 10:35 PM - Fixed Winsock Problem
5/10/2005 11:09 PM - Got Tiling to work, Darkness problem in it though
5/12/2005 3:05 PM - Fixed Darkness problem.Seemed it was stretching 1 pixel to a 32x32 pixel size square,now draws entire tile at full brightness
4/26/2005 ~7:43 PM - Started working on Players type
4/26/2005 ~10:23 PM - Quit Players type for the Night
5/3/2005 9:12 PM - Added Wait function in scripting
5/5/2005 ~5:42 PM - Made IP Banning work...Finally
5/10/2005 6:29 PM - Finally got direct3d to work
5/10/2005 9:52 PM - Implemented D3D into game and got it almost done....having problems with winsock now..
5/10/2005 10:35 PM - Fixed Winsock Problem
5/10/2005 11:09 PM - Got Tiling to work, Darkness problem in it though
5/12/2005 3:05 PM - Fixed Darkness problem.Seemed it was stretching 1 pixel to a 32x32 pixel size square,now draws entire tile at full brightness
Subscribe to:
Comments (Atom)